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AsyncForge for Mobile-First Startups

Mobile development is its own world. AsyncForge has engineers who live in iOS, Android, React Native, and Flutter — so you do not have to hire for all four.

Mobile Development Is Its Own Discipline

Mobile development is genuinely different from web development. App Store review cycles, code signing, push notification quirks, native module bridges, platform-specific UX conventions, store screenshot requirements, beta testing pipelines — none of these exist on the web. A web developer parachuting into a mobile project produces apps that work but feel wrong in subtle ways: animations that lag on lower-end Android, native gestures that fight the OS, push notifications that arrive at the wrong time.

The platform fragmentation is also brutal. iOS alone supports multiple device sizes, iOS 16/17/18 features behind compatibility checks, three different gesture systems, and different memory characteristics per chip generation. Android is worse — multiple manufacturers, vendor-specific Android skins, OEM-specific notification behaviour, and a wider device-class spread. Cross-platform frameworks (React Native, Flutter) help, but still require platform-specific knowledge for the edges.

Hiring a full-time mobile team for an early-stage startup is expensive and risky. A senior iOS engineer is €80-120k/year. An Android engineer is similar. Plus a build engineer for the CI/release pipeline. Plus a designer who understands Material and Human Interface Guidelines. For a startup that ships an app feature every two weeks, this is overkill.

AsyncForge has engineers across iOS (Swift, SwiftUI), Android (Kotlin, Jetpack Compose), React Native, and Flutter. We ship features, fix bugs, handle store submissions, and manage platform-specific quirks. The subscription model means you pay for output, not capacity that sits idle between releases.

For mobile-first startups, this typically means a Light or Standard plan covers the feature cadence of a single mobile app, with Pro reserved for crunch periods like store submissions or major releases.

What this means for you

Native + cross-platform

iOS (Swift, SwiftUI), Android (Kotlin, Compose), React Native, Flutter. Pick per project; we cover all four.

Store submissions

TestFlight, Google Play tracks, App Store screenshots, store review responses.

Push notifications

APNs, FCM, OneSignal — with proper foreground/background/terminated handling.

Native module bridges

When React Native or Flutter falls short, we write the native Swift or Kotlin and bridge it.

CI/CD for mobile

Fastlane, Codemagic, EAS Build, GitHub Actions — automated build and deploy pipelines.

Offline-first patterns

Local SQLite or Realm, sync conflict resolution, optimistic updates with rollback.

Common tasks we handle

New app build

iOS + Android from a shared codebase (React Native or Flutter) or two native builds (Swift + Kotlin) depending on your needs.

Feature on existing app

Drop into your existing codebase, ship the feature, leave it consistent with your architecture.

Store submission

Screenshots, descriptions, age ratings, App Privacy details, and response to reviewer feedback.

Performance pass

Fix the things slowing down your app on mid-range Android — image sizes, list virtualisation, native screen renderers.

Frequently asked questions

Ready to start building?

Unlimited development for one monthly fee. Async-first, meetings optional, 7-day free trial.